tag:blogger.com,1999:blog-20951746.post8997676900150408756..comments2008-02-10T08:36:51.545-08:00Comments on Fullbright: NoirSteve gaynorhttp://www.blogger.com/profile/01516595172941914708noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-20951746.post-55752066014551303682008-02-10T04:05:00.000-08:002008-02-10T04:05:00.000-08:00gotta say you don't give enough credit to the cine...gotta say you don't give enough credit to the cinematography of films noir - complex chiaroscuro lighting and skewed camera angles were a staple of the cycle. nice read though, otherwise.nusilverhttp://nusilver.livejournal.com/noreply@blogger.comtag:blogger.com,1999:blog-20951746.post-54494552574436284262007-12-30T21:50:00.000-08:002007-12-30T21:50:00.000-08:00Great article, and I totally agree. What more, I'm...Great article, and I totally agree. What more, I'm making good on it...one of our next games is called The Late Call; it's a smaller noir based3D stealth adventure game made with the specific design focus of smalleris better and less is more.More info + pre-release screenshots available athttp:/www.bydesigngames.com/tlcThanks again for this article!Casemonhttp://www.blogger.com/profile/18145132173312947412noreply@blogger.comtag:blogger.com,1999:blog-20951746.post-39877338073279560452007-12-29T21:48:00.000-08:002007-12-29T21:48:00.000-08:00Strangely, I *would* actually play a game based on...Strangely, I *would* actually play a game based on film noir. A MMO even. I'm so tired of sword and sorcery.. and futuristic machine gun splatterings... it'd be a welcome change.Christinahttp://www.blogger.com/profile/04184481568550778735noreply@blogger.comtag:blogger.com,1999:blog-20951746.post-26271064383577967562007-12-28T19:18:00.000-08:002007-12-28T19:18:00.000-08:00Noir games have been around forever. Your posting ...Noir games have been around forever. Your posting of SNATCHER underscores that. I first read this article over at Gamasutra, and I came over here to reply. But you obviously know that game noir has been around awhile, so I am not sure what it is you are trying to say. Perhaps you are a little too involved in the scene (as a game developer) to put into layman's terms exactly what it is you want toMade in DNAhttp://www.blogger.com/profile/02639049210751051307noreply@blogger.comtag:blogger.com,1999:blog-20951746.post-16546281108432133162007-12-11T10:20:00.000-08:002007-12-11T10:20:00.000-08:00Excellent historical description, well scribed to ...Excellent historical description, well scribed to boot! Certainly agree with the key points versus contemporary interactive storytelling. One difficulty is working through the mindset that a story based game must be linear and rife with cut scenes to create that perpetually sought after "cinematic experience." Although there are successful examples of said approach, the more canned the experienceemonxienoreply@blogger.comtag:blogger.com,1999:blog-20951746.post-15120011765065347642007-12-11T07:17:00.000-08:002007-12-11T07:17:00.000-08:00excellent thoughts and an enjoyable readexcellent thoughts and an enjoyable readSix Gunhttp://www.blogger.com/profile/11605978728396900491noreply@blogger.com