11.21.2008

The immersion model of meaning


Being There was quoted in Jonathan Blow's revision of his talk "Conflicts in Game Design," which he recently presented as the keynote of this year's Montreal International Game Summit. I'm honored to have one of my essays, which stole most of its ideas from Doug Church, referenced by someone who drives so much discussion in the industry.

Though it was only touched on lightly in his keynote, Blow raised an interesting concern: does abdication of authorship have the potential to convey profundity or deep meaning?

The question begs a definition of "deep meaning." Can such meaning only be derived from a sender-receiver relationship, where the genius author cooks up deeply meaningful thought in his head and hands down his superior understanding to the waiting masses? This is the artistic mode which Ebert relies on to judge traditional media, disqualifying video games from consideration wholesale. And it is this very mode that Blow acknowledges as unsuited to our interactive medium, referring to it as the staid "message model of meaning." He notes that when games rely on linear, Hollywood-style stories, or when art games attempt to convey moralistic platitudes through systemic play, they are perpetuating the message model, and wonders aloud what valid alternatives might be.

I would argue that abdication of authorship, when paired with certain existing game forms, points toward such an alternative: a mode that trades painstakingly-paced plot points or densely symbolic mechanics for a matrix of unstructured potential personal revelations; one that trades grand, orchestrated received meaning for the encompassing sensation of visiting someplace outside the player's prior experience, with the potential to return deeply changed. The immersion model of meaning, as it might be called, takes the act of travel as its primary touchstone, instead of relying on traditional media such as film, the novel, or even sculpture, music or painting to inform the author's role.

Read More...

11.17.2008

Casting 2

I appear again this week on episode 7 of the Idle Thumbs podcast. We wax effusive about Fallout 3, I break Chris's chair, and the phrase "hot scoops" is dropped in excess of 80 times. Enjoy... if you dare!

Click here for Idle Thumbscast!


References

  • Illbleed 2nd Trailer



11.02.2008

Muertos 08

It was a year ago tonight that Rachel and I attended our first Dia de los Muertos celebration in San Francisco's Mission district, and we went again this year.
Since my prior post sums up the meaning of the proceedings, I'll just show some pictures from this year's parade.

click any picture to enlarge


Read More...